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- ~Player Statistics:
-
- ~ The following numbers represent your character's status and capabilities:
-
- ~Strength: Useful for opening doors, increases chance of hitting monsters
- and damage done to monsters.
-
- ~Intelligence: Determines number of spell points player receives.
-
- ~Wisdom: Also determines spell points.
-
- ~Health: Determines health points.
-
- ~Agility: Can effect likelihood of dodging attacks, and may allow you to
- take multiple strikes at monsters. Also effects chances
- of running away from monsters.
-
- ~Laziness: Wastes some of the limited points that could be part of other
- important characteristics and serves no purpose whatsoever.
-
- ~Health Points: The amount of damage that you can take before dying. This number
- goes up (usually) each time you gain an experience level.
-
-
- ~ MORE (Hit any key)
- ~Spell Points: Spells takes one spell point for each level of the spell cast.
- Spell points can be regained only by sleeping at an Inn or
- using a spell point scroll.
-
- ~Player level: Perhaps the most important number, player level has an effect on
- almost everything.
-
- ~Player Weight: Increases as you accumulate treasure. High player weight causes
- Sluggishness while fighting and running.
-
- ~Pocket Money: Cash on hand. Treasure and coins do not appear as pocket money
- until you visit the bank and the treasure is cashed in.
-
- ~Experience: Represents experience absorbed to date. Experience is gained
- every time you kill a monster. However, it is only absorbed
- when you stay at an Inn.
-
- ~Money in Bank: Total savings of the character.
-